Files
openhab-automation-js/utils/SceneMgr.js
2025-01-18 04:25:42 +01:00

263 lines
8.7 KiB
JavaScript

// Settings
const ITEMPREFIX = "System_StatefulScene";
const DEBOUNCETIME = 3000;
// Logging
const log = Java.type('org.slf4j.LoggerFactory').getLogger('org.openhab.js.utils.SceneMgr');
console.loggerName = 'org.openhab.js.utils.SceneMgr';
// Load dependencies
const { TimerMgr } = require('../utils');
const tm = new TimerMgr();
const { ruleRegistry } = require('@runtime/RuleSupport');
// Functions
class SceneMgr {
constructor(itemPrefix, debounceTime) {
// Load class properties
this.itemPrefix = itemPrefix;
this.debounceTime = debounceTime;
// Log the initialization message for SceneMgr
console.log('Initialization of SceneMgr');
// Initialize the scenes map by reducing the array of scenes into an object with unique IDs as keys.
this.scenes = this.#getStatefulScenes().reduce((scenes, scene) => {
const sceneUID = scene.getUID();
scenes[sceneUID] = new Scene(scene);
return scenes;
}, {});
}
isSceneEnabled(sceneUID) {
try {
return rules.isEnabled(sceneUID);
} catch (e) {
return false;
}
}
purgeUnusedSceneSwitchItems() {
log.debug("Purge unused scene switch items");
for (const sceneSwitchItem of items.getItemsByTag("Stateful")) {
const ruleUID = sceneSwitchItem.name.split("_")[2];
if (!this.isSceneEnabled(ruleUID)) {
log.debug("Remove unused scene switch item " + sceneSwitchItem.name);
items.removeItem(sceneSwitchItem);
}
}
}
#getStatefulScenes() {
// Fetch all rules from ruleRegistry
const allRules = utils.javaSetToJsArray(ruleRegistry.getAll());
// Filter rules relating to stateful scenes depending on the respective tags
return allRules.filter(rule => {
const ruleTags = utils.javaSetToJsArray(rule.getTags());
const hasSceneTag = ruleTags.includes("Scene");
const hasStatefulTag = ruleTags.includes("Stateful");
const isEnabled = rules.isEnabled(rule.getUID());
return hasSceneTag && hasStatefulTag && isEnabled; // Todo: refactoring enabled
});
}
}
class Scene {
#isActive = false;
constructor(scene) {
// Load class properties
this.scene = scene;
this.sceneUID = this.scene.getUID();
this.sceneName = this.scene.getName();
this.sceneSwitchItemName = ITEMPREFIX + "_" + this.sceneUID;
this.evaluationRuleUID = "SceneItems" + this.sceneUID;
// Log the initialization of the scene
console.log(`Initialize scene ${this.sceneName}`);
// Create switchItem for scene if it does not exits
if (!items[this.sceneSwitchItemName]) {
this.createSceneSwitchItem();
}
// Create required scene rules for the scene
this.createSceneRules();
}
createSceneSwitchItem() {
console.log(`${this.sceneName}: Create scene switch with item name ${this.sceneSwitchItemName}`);
items.addItem({
name: this.sceneSwitchItemName,
type: 'Switch',
label: `Switch for stateful scene ${this.sceneName}`,
tags: ['Stateful', 'Control', 'Scene']
});
}
createSceneRules() {
rules.JSRule({
name: "Switch rule for stateful scene " + this.sceneName,
description: "Scene switch for " + this.sceneName + " received command",
triggers: [triggers.ItemCommandTrigger(this.sceneSwitchItemName)],
execute: (event) => {
this.switchScene(event.receivedCommand);
},
id: "StatefulSwitch" + this.sceneUID,
overwrite: true
});
rules.JSRule({
name: "Evaluation rule for stateful scene " + this.sceneName,
description: "Evaluate stateful scene " + this.sceneName + " if scene items have changed",
triggers: this.getSceneItems().map(itemName => triggers.ItemStateChangeTrigger(itemName)),
execute: () => {
this.evaluateScene();
},
id: this.evaluationRuleUID,
overwrite: true
});
}
evaluateScene() {
const sceneUID = this.scene.getUID();
const timerUID = "EvaluateScene_" + sceneUID;
if (!this.#isActive) {
console.debug(`Scene ${this.sceneName}: Skip evaluation because scene is not active`);
return;
}
const evaluate = () => {
log.info(`Evaluate scene ${this.sceneName}`);
const scenceConfig = this.getSceneConfig();
let conditionsFailed = false;
for (const [itemName, targetState] of Object.entries(scenceConfig)) {
const itemType = items[itemName].type;
const currentState = (itemType === "Dimmer" || itemType === "Number")
? Math.round(items[itemName].numericState)
: items[itemName].state;
if (currentState == targetState) {
log.info("Compare " + itemName + " (type: " + itemType + ") with currenState " + currentState + " and targetState " + targetState + " successfull");
} else {
log.info("Compare " + itemName + " (type: " + itemType + ") with currenState " + currentState + " and targetState " + targetState + " failed");
conditionsFailed = true;
break;
}
}
if (conditionsFailed) {
log.info(`Switch off sceneSwitch for scene ${this.sceneName} because conditions failed`);
items[this.sceneSwitchItemName].postUpdate("OFF");
this.#isActive = false;
}
};
const timeout = time.ZonedDateTime.now().plusNanos(DEBOUNCETIME * 1000000);
if (tm.hasTimer(timerUID) && tm.isActive(timerUID)) {
log.info(`Skip evaluation of scene ${this.sceneName} as evaluation function is already running. Reschedule timer`);
tm.reschedule(timerUID, timeout);
} else {
log.info(`Create timer to evaluate scene ${this.sceneName}`);
if (tm.hasTimer(timerUID)) {
tm.cancel(timerUID);
}
tm.create(timerUID, timeout, evaluate);
}
}
getSceneItems() {
// Retrieve scene configuration and return its keys as an array
return Object.keys(this.getSceneConfig());
}
getSceneConfig() {
log.debug(`Get configuration for scene ${this.sceneName}`);
const sceneConfig = {};
for (const action of this.scene.getActions()) {
const actionConfig = utils.javaMapToJsMap(action.getConfiguration());
sceneConfig[actionConfig.get("itemName")] = actionConfig.get("command");
}
return sceneConfig;
}
hasRestoreEnabled() {
const ruleTags = utils.javaSetToJsArray(this.scene.getTags());
const hasRestoreTag = ruleTags.includes("Restore");
return hasRestoreTag;
}
switchScene(switchCommand) {
log.info("Scene " + this.sceneName + " received command " + switchCommand);
switch(switchCommand) {
case "ON":
log.info("Activate scene " + this.sceneName);
if (this.hasRestoreEnabled()) {
log.info("Restore is enabled")
this.switchedOn = time.ZonedDateTime.now();
}
rules.runRule(this.sceneUID);
this.#isActive = true;
break;
case "OFF":
console.debug(`Scene ${this.sceneName}: Deactivate scene`);
if (this.hasRestoreEnabled()) {
log.debug(`Scene ${this.sceneName}: Restore previous values before scene was activated`);
let timestamp = this.switchedOn.minusNanos(DEBOUNCETIME * 1000000)
for (const sceneItemName of this.getSceneItems()) {
let historicSceneItem = items[sceneItemName].persistence.persistedState(timestamp);
if (historicSceneItem !== null) {
items[sceneItemName].sendCommandIfDifferent(historicSceneItem.state);
} else {
console.warn(`Scene ${this.sceneName}: No previous value found for ${sceneItemName}`);
}
}
}
this.#isActive = false;
break;
}
}
}
function getSceneMgr() {
return new SceneMgr();
}
module.exports = {
getSceneMgr
};