refactor(utils): rename and update SceneController to SceneMgr

This commit is contained in:
Christian Weimann
2025-01-18 04:25:42 +01:00
parent 13bbf41d0b
commit c5ed9c9c44

View File

@@ -1,10 +1,10 @@
// Settings
const ITEMPREFIX = "System_StatefulScene";
const DEBOUNCETIME = 3000;
const LOGGER = "org.openhab.js.SceneController";
// Logging
const log = Java.type('org.slf4j.LoggerFactory').getLogger(LOGGER);
const log = Java.type('org.slf4j.LoggerFactory').getLogger('org.openhab.js.utils.SceneMgr');
console.loggerName = 'org.openhab.js.utils.SceneMgr';
// Load dependencies
const { TimerMgr } = require('../utils');
@@ -13,14 +13,18 @@ const tm = new TimerMgr();
const { ruleRegistry } = require('@runtime/RuleSupport');
// Functions
class SceneController {
class SceneMgr {
constructor() {
// Log the initialization message for SceneController.
log.info('Initialization of SceneController');
constructor(itemPrefix, debounceTime) {
// Load class properties
this.itemPrefix = itemPrefix;
this.debounceTime = debounceTime;
// Log the initialization message for SceneMgr
console.log('Initialization of SceneMgr');
// Initialize the scenes map by reducing the array of scenes into an object with unique IDs as keys.
this.scenes = this.getScenes().reduce((scenes, scene) => {
this.scenes = this.#getStatefulScenes().reduce((scenes, scene) => {
const sceneUID = scene.getUID();
scenes[sceneUID] = new Scene(scene);
return scenes;
@@ -48,17 +52,19 @@ class SceneController {
}
}
getScenes() {
#getStatefulScenes() {
// Fetch all rules from ruleRegistry
const allRules = utils.javaSetToJsArray(ruleRegistry.getAll());
// Filter rules relating to stateful scenes depending on the respective tags
return allRules.filter(rule => {
const ruleTags = utils.javaSetToJsArray(rule.getTags());
const hasSceneTag = ruleTags.includes("Scene");
const hasStatefulTag = ruleTags.includes("Stateful");
const isEnabled = rules.isEnabled(rule.getUID());
return hasSceneTag && hasStatefulTag && isEnabled;
return hasSceneTag && hasStatefulTag && isEnabled; // Todo: refactoring enabled
});
}
@@ -66,25 +72,30 @@ class SceneController {
class Scene {
constructor(scene) {
#isActive = false;
constructor(scene) {
// Load class properties
this.scene = scene;
this.sceneUID = this.scene.getUID();
this.sceneName = this.scene.getName();
this.sceneSwitchItemName = ITEMPREFIX + "_" + this.sceneUID;
this.evaluationRuleUID = "SceneItems" + this.sceneUID;
log.info(`Initialize scene ${this.sceneName}`);
// Log the initialization of the scene
console.log(`Initialize scene ${this.sceneName}`);
// Create switchItem for scene if it does not exits
if (!items[this.sceneSwitchItemName]) {
this.createSceneSwitchItem();
}
// Create required scene rules for the scene
this.createSceneRules();
}
createSceneSwitchItem() {
log.info(`Creating scene switch for ${this.sceneSwitchItemName}`);
console.log(`${this.sceneName}: Create scene switch with item name ${this.sceneSwitchItemName}`);
items.addItem({
name: this.sceneSwitchItemName,
type: 'Switch',
@@ -116,35 +127,21 @@ class Scene {
id: this.evaluationRuleUID,
overwrite: true
});
this.disableEvaluationRule();
}
disableEvaluationRule() {
// Log the action using template literals for cleaner string interpolation
log.debug(`Disable evaluation rule for scene ${this.sceneName}`);
// Disable the evaluation rule by setting its enabled state to false
rules.setEnabled(this.evaluationRuleUID, false);
}
enableEvaluationRule() {
// Log the action using template literals for better readability
log.info(`Enable evaluation rule for scene ${this.sceneName}`);
// Enable the evaluation rule by setting its enabled state to true
rules.setEnabled(this.evaluationRuleUID, true);
}
evaluateScene() {
const sceneUID = this.scene.getUID();
const sceneName = this.scene.getName();
const timerUID = "EvaluateScene_" + sceneUID;
const sceneSwitchItemName = ITEMPREFIX + "_" + sceneUID;
if (!this.#isActive) {
console.debug(`Scene ${this.sceneName}: Skip evaluation because scene is not active`);
return;
}
const evaluate = () => {
log.info(`Evaluate scene ${sceneName}`);
log.info(`Evaluate scene ${this.sceneName}`);
const scenceConfig = this.getSceneConfig();
let conditionsFailed = false;
@@ -166,24 +163,19 @@ class Scene {
}
if (conditionsFailed) {
log.info(`Switch off sceneSwitch for scene ${sceneName} because conditions failed`);
items[sceneSwitchItemName].postUpdate("OFF");
this.disableEvaluationRule();
log.info(`Switch off sceneSwitch for scene ${this.sceneName} because conditions failed`);
items[this.sceneSwitchItemName].postUpdate("OFF");
this.#isActive = false;
}
};
if (items[sceneSwitchItemName].state === "OFF") {
log.info(`Skip evaluation of scene ${sceneName} because scene is off`);
return;
}
const timeout = time.ZonedDateTime.now().plusNanos(DEBOUNCETIME * 1000000);
if (tm.hasTimer(timerUID) && tm.isActive(timerUID)) {
log.info(`Skip evaluation of scene ${sceneName} as evaluation function is already running. Reschedule timer`);
log.info(`Skip evaluation of scene ${this.sceneName} as evaluation function is already running. Reschedule timer`);
tm.reschedule(timerUID, timeout);
} else {
log.info(`Create timer to evaluate scene ${sceneName}`);
log.info(`Create timer to evaluate scene ${this.sceneName}`);
if (tm.hasTimer(timerUID)) {
tm.cancel(timerUID);
}
@@ -233,39 +225,39 @@ class Scene {
}
rules.runRule(this.sceneUID);
java.lang.Thread.sleep(2500);
this.enableEvaluationRule();
this.#isActive = true;
break;
case "OFF":
log.info("Deactivate scene " + this.sceneName);
console.debug(`Scene ${this.sceneName}: Deactivate scene`);
if (this.hasRestoreEnabled()) {
log.info("Restore is enabled");
log.debug(`Scene ${this.sceneName}: Restore previous values before scene was activated`);
let timestamp = this.switchedOn.minusNanos(DEBOUNCETIME * 1000000)
for (const sceneItem of this.getSceneItems()) {
let historicSceneItem = items[sceneItem].persistence.persistedState(timestamp);
let historicSceneItemState = historicSceneItem.state
items[sceneItem].sendCommandIfDifferent(historicSceneItemState);
for (const sceneItemName of this.getSceneItems()) {
let historicSceneItem = items[sceneItemName].persistence.persistedState(timestamp);
if (historicSceneItem !== null) {
items[sceneItemName].sendCommandIfDifferent(historicSceneItem.state);
} else {
console.warn(`Scene ${this.sceneName}: No previous value found for ${sceneItemName}`);
}
}
}
this.disableEvaluationRule();
this.#isActive = false;
break;
}
}
}
// Load script
const sm = new SceneController();
function getSceneMgr() {
return new SceneMgr();
}
// Unload script
require('@runtime').lifecycleTracker.addDisposeHook(() => {
log.info('Deinitialization of SceneController');
sm.purgeUnusedSceneSwitchItems();
tm.cancelAll();
});
module.exports = {
getSceneMgr
};